Blog
A selection of writings related to education and technology.
2026
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Math Champion
A smartboard math game aimed at elementary aged students in classroom settings.
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Field Note Taking Assignment: Drain Simulator
A pre and post game analysis exploring the tension between real-world trades expertise, gamified labour, and distributed learning within the digital environment of Drain Simulator.
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Observing Culture and Identity in a Digital Space via the Banano Discord
A virtual ethnography of 'the-jungle' channel in the Banano Discord server, examining how a virtual community develops culture, belonging, and mutual care.
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Reflecting on Indigenous Representation from City to Classroom in Prince Rupert, BC
Thinking about the differences between municipal Indigenous population statistics and classroom demographics in Prince Rupert.
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Board Game Analysis - Carcassonne
Fullerton's exercise 6.3: Board Game Analysis - (Carcassonne by Klaus-Jurgen Wrede)
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IP #8 - Game Design 101
Engaging with Fullerton's reading on Game Design through five exercises.
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Buying Lumber at the Hardware Store
A culture map analyzing the norms, values, and practices involved in purchasing construction lumber using Hofstede’s Onion Model.
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ETEC 544 – IP #1
A 3-2-1 analysis and comparison on two articles about games, learning, and play.
2025
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ETEC 510: Gen Exchange
Stories. Skills. Connection. A website created aimed at empowering the exchange of skills and stories.
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ETEC 512: Reflection
A quick reflection on ETEC512 course materials and learning theories.